A combined suite of Character Design, Architecture Design and Vehicle Design integrated into one piece.
Inspired by games like Sunless Sea and Dredge where you get to adventure the high seas filled with cosmological horrors, I wanted to create a scene where there is a little corner of this morbid dark world where a small act of kindness can still be found. In this piece, a fisherwoman gestures to the local sea golem appreciation via a spell.